
Vance's longcoat outfit (temporary +1 Charisma, +1 Perception, +10 Small Guns). Tenpenny's suit (temporary +1 Charisma, +2 Small Guns). Sheriff's duster (temporary +1 Charisma, +5 Small Guns). Regulator duster (temporary +1 Charisma, +5 Small Guns). Eulogy's hat (temporary +1 Charisma, +1 Small Guns). Eulogy Jones' suit (temporary +1 Charisma, +1 Small Guns). There are also general Charisma checks in dialogue with some characters, in addition to Speech checks. Characters who do not use the Speech skill have little use for this SPECIAL score. Characters who use Speech will want at least a decent charisma, but adding points to the skill is almost always better than adding points to the score. Charisma also affects the Barter and Speech skills. Disposition is also affected somewhat by karma (most non-player characters like good characters more), quests (doing a quest in a way a non-player character likes can dramatically boost disposition), and dialog options (being a jerk in conversations can lower disposition a little). The statistic affects Speech and Barter skills, as well as non-player character Disposition to a minor degree.Ĭharisma increases the disposition of all non-player characters, which makes speech checks easier. A Charisma of 5 guarantees a reasonable rate of progression, opening new recruits and gear to the player.Ĭharisma also opens up perks: Loner (CH 4 or less), Team Player (CH 4), Leader (CH 6), and Divine Favor (CH 8). Although Fallout Tactics is a combat-heavy game, Charisma plays a vital role in determining the player character's rate of advancement through the ranks of the Brotherhood. Vault City: a Charisma of at least 8 and a Speech of at least 75 are required to become Captain of the Guard.Ĭharisma is an interesting statistic. Modoc: a Charisma of 8 is required to sleep with either Davin or Miria, or a Charisma of 7 if one has a good town reputation. Blue memory module installation (permanent +1). The minimal party size is 1, at Charisma 1. Your player character can recruit a number of followers equal to their Charisma divided by 2, rounded down.
In Fallout 2, apart from prices, Charisma also determines party size.
Patrick the Celt encounter (permanent +1). The effect it has on the game is negligible.Īlbert Cole is a charismatic pre-made character. It also affects the prices of other party's goods. Charisma is tied to Speech and Barter, determining their initial starting level.